THE WARRIOR MONK
After Tsar Boris united the country and won wars without fighting, the long-awaited peace arrived. The Tsar retreated in monastery and gave his kingdom to his son, Vladimir. Shortly after, some dark forces put a spell on Vladimir and for 4 years the country went into darkness. Boris dethroned Vladimir. In order to cure him from the spell, his eyes were taken out.
852 - 889
VIrtual Reality
THE GAME and its FEATURES
A first-person, open world, realistic RPG VR game that will take you to 9th century in the Balkan Peninsula. You could play Tsar Boris or a humble, young blacksmith. The story of Boris is based on historical facts and the story of the blacksmith is about fulfilling the dying wish of his father. Unfortunately, life takes him to the dungeons just because he chose the side of the dethroned tsar Vladimir. Will the blacksmith transform and accept the line of rule brought by tsar Boris is leading, it is up to you. You will wander the world, fighting as a brave warrior, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story. All of this – and more – brought to life beautifully with high-quality storyline and dialogues with lots of hmor and historical references.
Non-linear story
Lets you choose between being a villain or a hero. Every quest can be solved in multiple ways.
Innovative combat system
Unique, rich, authentic yet easy-to-control, first-person melee experience. Based on actual 9th century fighting techniques and designed in cooperation with martial arts experts.
Improve your character
Different play styles – tsar, warrior, rogue or comedian – can be mixed and matched as you see fit. You can develop your skills, earn new perks, and fine-tune your equipment.
Large realistic landscape,
open world
Covering 10 square km and 30 hours of gameplay (in first phase, out of 3 total)
Lead the charge in enormous, open field battles and sieges
You can become a legend. If you’re going to crush on an army of enemies, you better build your own.
Take a trip in the 9th Century in the Balkan Peninsula
Large welcoming cities, astonishing castles, towering, dark forests, and muddy villages.
A dynamic 9th Century world
comes alive
Every citizen, villagers has its own role in their communities. Either during the day or at night, you can watch people work, help them when needed, or try to interupt their routines and see what happens.
Build relationships with characters
Become an outcast, rebel, criminal or a local hero, seduce local women, threaten your enemies or pardon vanquished rivals.
As A blacksmith, you can Create your own weapons
Cook 9th century meals, brew up potions, or dig around for gold. All crafting occurs in-game, using adequate mini-games, rather than dull, repetitive menus.
FUSE LEARNING WITH ADVENTURE
A DIFFERENT GAME
There are dungeons and not dragons, dwarfs, elfs with pointy ears, ugly orgs. There will be futuristic, magical elements but not to a point were we lose the historical perspective from which people can learn. We want to bring you a spectacular story rooted in the height of one nation, Bulgaria, brought to life in its greatnes under the reign of tsar Boris' successor, tsar Simeon. So what is the Warrior Mank? Think of it as Braveheart: The Game. Spectacular castles, honourable warriors, large, open field battles, and political intrigue set in a vast, emerging empire, Bulgaria. We want to make the experience as authentic as possible – real-world locations, real castles that don’t look like something from Disneyland, period-accurate armors and costumes, combat and fencing systems designed in collaboration with the most knowledgeable, skillful swordsmen around, and a story based on actual, historic events.
QUESTS
IMMERSIVE VR ADVENTURE
We are not aiming to develop the biggest VR game ever. We want to focus on quality rather than quantity. Instead of 100 generic dungeons, we want to focus on several, sculpting them as unique and historically accurate, memorable, and special. The world to be created is large, but again, the focus is on creating a natural, organic space, not one so overpopulated. The same goal is for quests. We do not want to go with insane number of quests. Wa want those quests to matter and be memorable as close to what would have been a real quest in the 9th century.
Sick of killing zombies? Or being treated like a postman, transporting items from point A to point B? So are we! That’s why our quests are different. Play as a the warrior monk who investigates mass murders, lay siege to a bandit fort with an army at your back, experience grand battles between, interrogate, bribe, threaten, love, hate, help, fight… It’s up to you to decide what to do. There are multiple ways to finish every quest - use your mastery of the sword, quick fingers, or your wit.
Branching dialog
Dialogs are essential feature of the Warrior Monk, one could say even more important that the combat, considerint tsar Boris won wars without battles. Your time to make choises is limited, your decisions affect your relationships with others, and you do not have a travel machine in this game. Just like in real life, you have to think carefully about what you say to whom.
Skill-based mini-games
Almost everything that can be turned into a game will be playable – and that extends to crafting, as well. Blacksmithing doesn’t happen in menus but rather with a hammer at a forge. These mini-games are skill-based and affected by the player’s stats. You’ll be able to forge, sharpen, and repair weapons, create potions and ointments through alchemy, pick locks and pockets, distill alcohol, and prepare food.
the world
Freedom to do anything
The exploration of the world is free. If you don’t want to play the main quest line, it will “wait” for you, and you can go about exploring the world and doing other stuff – side quests, random events, hunting, crafting, small side stories, and much more. A giant world based on beautiful, real-world locations The world covers approx. 10 sq km2 (3.5 sq. miles), with a modern city, dense forests, stunning castles, and beatiful villages. Of course, there will also be underground locations to discover, like mines, secret passages, and catacombs.
VR Fighting
Creating immersive, spectacular, first-person melee fighting systems has been an onging challenge for game developers. It's hard to mix easy, intuitive controls with a first-person view and sufficient variety of moves. Many have tried and failed but we have a solution. We shall create a fighting mechanics that are based on the 9th century combat techniques The controls shall be intuitive as in first-person shooters and we have a few tricks that can bring a lot of combat combinations. On top of that, the VR game shall be based on real-time physics and inverse kinematics, so when you hit something, your hands and weapon, not just your target, react accordingly, which is something that was not possible on last-gen hardware.
Weapons
You can specialize in different fighting styles and weapon classes and will constantly learn new moves and techniques, as well as unlock new weapons and armors. Every weapon has its own uses, pros, and cons. The sword is universal, but weak against plate armor; hammers are ideal against plate armor, but weak against sword; the longsword is strong, but slow, and cannot be used from horseback, etc.
Battles and castle sieges
Fighting multiple enemies at the same time is difficult. It is often a good idea to have allies at your side (and, at times, a lot of them). Our goal is to have as many characters in fights as possible and to offer players big battles and castle sieges to take part in. Not many battles, mind you - more like one or two in the first act. For us, a battle is a climax, not a ‘wow’ moment that needs to happen every two minutes. The precise scope of these battles and the amount of characters on screen are still things we are evaluating – they are complicated feats to pull off even on next-gen hardware.
Horses
Horses are your primary means of transportation in the 9th century in the Balkan Peninsula, Bulgaria, but you can fight from horseback, as well. War horses can be used as living weapons with special moves and attacks (strafing, running backwards, several different kicks, etc.). Horses also shall serve as a secondary inventory for the player.
RPG System
Your character in Warrior Monk will have STATS (Strength, Speed, Agility, Vitality, and Speech), CONDITIONS (Stamina, Health, Hunger, and Sleep), SKILLS (Swordsmanship, Archery, Alchemy, and many others), and PERKS (special combat moves, crafting abilities, or varying advantages). Conditions change as you become injured, exhausted, etc. Stats and skills will increase when you use them. Perks can be unlocked or learned. Stats and conditions can be temporarily or permanently modified by alchemy. You must also eat and sleep - you need to keep your character alive, after all!
Early Access to BACKERS
Rewards
Since we are going to self-publish the game and are asking for the help of the community, we are also willing to give rewards and develop the game with the community. What does it mean? In about 6 months, after obtaining our goal, we will release an early build of the game, with one smaller location (village and a part of the countryside) where you will be able to test core mechanics of the game. We will start with the basic mechanics (interaction with the world, inventory, map, NPC cycles) and we will constantly update this build with new features as we progress with the development (dialogues, bows, hunting, crafting, combat, horses). This is the access to Alpha version of the game and it will be available to all tiers. When the game is in Beta stage, we will release the full game beta as Early Access on PC (or any other platform where it’s going to be possible) for all backers. Our backers can influence the development, help us improve the game, and give us feedback about our game mechanics.
Pledge $ 10 and earn the Peasent reward which gives you:
+ Access to our forums
+ Peasant forum badge
Pledge $ 50 and earn the Soldier reward which gives you:
+ Digital copy of Act I
+ Access to our forums
+ Soldier forum badge
Pledge $ 100 and earn the Bagain reward which gives you:
+ Early access to Alpha
+ Digital copy of Act I
+ Download of soundtrack in MP3
+ Making of Video permanent view link
+ Digital copy of the game manual
+ Access to our forums
+ Bagain forum badge
Pledge $ 150 and earn the Bagain reward which gives you:
+ Early access to Beta
+ Digital copy of Act I
+ Download of soundtrack in MP3
+ Making of Video permanent view link
+ Digital copy of the game manual
+ Access to our forums
+ Bagatur forum badge
Pledge $ 200 and earn the Bagain reward which gives you:
+ Art book in PDF
+ High-res digital poster
+ High-res digital map
+ Screenplay of Act I in PDF
+ 3D model of the Action figure suitable for 3D printing
+ Access to the Alpha version of the game
+ Digital copy of Act I
+ Download of soundtrack in MP3
+ Download of the “Making of” video
+ Digital copy of the game manual
+ Access to our forums
+ Boil forum badge
Pledge $ 300 and earn the Tarkan reward which gives you:
+ Act II (approx. 9 months after Act I)
+ Collector’s edition Art book
+Action figure
+ Limited edition (signed) poster
+T-Shirt
+Dice and Commemorative Silver coin
+ Access to the Alpha version of our game
+ A digital copy of Act I
+ Digital soundtrack
+ Digital copy of Making of video
+ Printed manual
+ Access to our forums
+ Tarkan forum badge